Case Study – Personal Project

Make a Difference

Discover volunteer opportunities tailored to skills and interests

Project overview

About the app

The Make a Difference app was designed to serve the community by encouraging people to participate in volunteer opportunities in their community.

The problem

More volunteers are needed to support communities and endeavors

The goal

Create a mobile app to help recruit volunteers

My role

Research, UX Design, UI Design

Responsibilities

Conducting interviews, paper & digital wireframing, low & high-fidelity prototyping, usability studies, accessibility, iteration, information architecture.

Understanding the User

Research

User Group: Young adults, aged 25–34, were chosen as the focus because they are the least likely to volunteer.

Things that encourage volunteering include:

Opportunities based on skills & interests

Having an enjoyable experience

Meeting people

Top reasons people choose not to volunteer include:

Lack of time

Not knowing about volunteer opportunities

“I wish there were volunteer opportunities where I could use my skills and experience.”

persona

Jonathan

25 | BA student

Problem statement:

Jonathan is a working student who needs to find volunteer opportunities where he can use his skills and experience because that is what motivates him to volunteer.

Goals

  • Find volunteer opportunities where I can use my skills and experience.
  • Volunteer with friends and family.

Frustrations

  • “It’s hard to stay motivated to volunteer when the time spent feels wasted.”
  • “Being acknowledged and hearing that my contribution is valued is important to me.”

“I’ve never volunteered because no one asked me, but I would volunteer in fun opportunities or activities related to my hobbies.”

persona

Abeer

29 | Accounting | Salesman

Problem statement:

Abeer is a full-time employee who needs to find enjoyable volunteer opportunities where he can also make new relationships because he wants to have fun in his spare time.

Goals

  • Find out what volunteer needs exist in my community.
  • Have a fun time volunteering.
  • Meet new people.

Frustrations

  • “I don’t know what are the volunteering needs in my area.”
  • “I find it difficult to commit to activities that are not enjoyable.”
  • “Working long hours and being single makes me feel lonely sometimes.”

Competitive audit

A review of competitor products was conducted to identify what’s currently available to users and what is lacking.

Key gaps identified include:

  • Outdated and unintuitive user interfaces
  • Lack of personalization features
  • Failure to address users’ motivations for volunteering

Click to zoom

Starting the design

Sitemap

A sitemap was developed to structure the app’s content and ensure clear, cohesive navigation throughout the user experience.

Click to zoom

Ideation - Crazy 8's

I kept the research in mind and focused on the factors people said would motivate them to volunteer, including :

  • Having fun
  • Meeting friends
  • Finding opportunities aligned with skills and interests

Low-fidelity prototype

To prepare for usability testing, I created a low-fidelity prototype that connected the user flow of signing up for a volunteer opportunity.

Digital wireframes - Homepage

Usability Study

Usability study parameters

Study type:

Moderated usability study

Location:

US, remote

Participants:

5 participants

Length:

 About 30 minutes per participant

Usability study findings

Additional Information​​

People expected to see more options such as adding their name and location in the begging, and adding skills based on keywords.​

Videos​

People were not sure what types of videos they would see.

Redundant content

People felt that content was unnecessarily redundant on the home page and navigation bar.

Registration flow

People were confused about the About page and wanted more details about the schedule.

Refining the design

Mockup: registration

Based on the insights from the usability study, I made changes to improve the user experience.

One of the changes I made was reorganizing the registration flow and adding a screen for choosing the schedule.

Before

After

Mockup: videos

The usability study also revealed that people did not want to sync contacts before trying the app. So, I removed the sync screen from the intro flow and added the option for users to sync friends from the home page and friends page.

Before

After

Mockups

High-fidelity prototype

The high-fidelity prototype followed the same user flow as the low-fidelity prototype and include the design changes made after the usability study.

Accessibility considerations

Users can set preferences and filter results to view accessible and remote opportunities.

Headings & labels were used to organize the content and support assistive technologies.

Color combinations with enough contrast were used so the content is easy to read.

Going forward ​

Takeaways

Impact:

Users shared that the app made them more motivated to seek volunteer opportunities in their communities after seeing that the app could be tailored to their needs, interests, and skills.

What I learned:

This was my first project using external secondary research. I experienced firsthand how time efficient it is while still providing quality data. This was also an opportunity to practice empathizing with users despite not having direct interaction with them prior to usability studies.

June 2022 - July 2022

Let’s connect!

Thank you for your time reviewing my work! 😊